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-- Thoughts on data analysis, software
development and innovation management. Comments are welcome
Post 28
Automating game development with text-based technologies
15-Apr-2010
Since my last post was dedicated to relating speech technologies with
game development, and yesterday I came across a similar issue
but with text technologies in a Linked-in discussion,
the so-called Text-to-Scene conversion,
I thought it also deserved a blog entry.
The gist of it is the generation of a 3D scene according to a textual
description of that scene, as natural language is supported to be
an easy and effective medium for describing
visual ideas and mental images. See this
paper
written by Bob Coyne and Richard Sproat for further details.
Definitely, IMO it's fascinating, despite being a technology that is 9
years old. With a beautiful TTS system, would you imagine synthesising
(scene + spoken dialogs) those "Choose Your Own Adventure" books
following a copy-and-paste procedure?
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