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-- Thoughts on data analysis, software development and innovation management. Comments are welcome


Post 28

Automating game development with text-based technologies

15-Apr-2010

Since my last post was dedicated to relating speech technologies with game development, and yesterday I came across a similar issue but with text technologies in a Linked-in discussion, the so-called Text-to-Scene conversion, I thought it also deserved a blog entry.

The gist of it is the generation of a 3D scene according to a textual description of that scene, as natural language is supported to be an easy and effective medium for describing visual ideas and mental images. See this paper written by Bob Coyne and Richard Sproat for further details. Definitely, IMO it's fascinating, despite being a technology that is 9 years old. With a beautiful TTS system, would you imagine synthesising (scene + spoken dialogs) those "Choose Your Own Adventure" books following a copy-and-paste procedure?



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